Archive for June, 2017

Summer Solstice 2017

I connect with many people of varied spiritual faiths.  Quite a few questions have been asked of me regarding my own spiritual beliefs.  Quite a few assumptions have been made.  I don’t mind any of them.  Even those that align me with The Great Beast and Adversary.  There are kernels of truth in every tale…

Through out my life I’ve delved into many folk, religious, and spiritual practices.  Sacred and Profane.    I find most religions to be… shadows of some greater reality.  Despite my alliance with the northern pagan spirits, I don’t believe it is all as simple as ‘real and not real’, ‘right and wrong’.  Since I was a small child, I found the light and ‘energies’ (excuse the new-ageism) of solstice and equinox days particularly potent.   I knew those that came before us were onto something with their great monuments and lavish seasonal festivals.

But one thing is real.  The Sun.  And the worship of Her/Him (depending on Pantheon) is perhaps the most ancient.  Indeed the earliest myths.  Mithras, Ra, Helios/Apollo – the Sun was not only deified but in fact Gods (most often) and sometimes Goddesses would take on the mantle of The Sun.  The power of the Sun.  But still recognize their subservience to our star that provides all life.  And ultimately will likely be the death of the earth.

The Summer Solstice.  The longest day.   When the sun is at her apex of power.   But also when at nightfall she dies.  The death cycle of the year commences.  But with that harvest.  Things no longer needed can be released and killed.   But things planted will come to reaping.  And we can gain many rewards as the day’s shadows grow at first imperceptibly, then blatantly longer.

If there is anything to celebrate, it is our closest start, the Earth’s true master.   Celebrate, For Our Lesser Days.

World Development (Language)

I don’t read much modern fantasy.  I don’t find much of it engaging or convincing.  Part of the reason for this that it is all purely derivative.  It is generally derivative of Tolkien, Howard, Moorcock.  Often with an entirely different level of (often unintentional) derivation from pop culture history.  By that I mean the trope of having a “Viking Land”,  “Asian Land”, “Celtic Land” and so on.  This is fine for a quick reference.   It is fine for beer and pretzels role playing.  But it leaves me unsatisfied.

When Tom and I at Golden Dragon Studio began our reworking of our game world and system (moving it away from a tactical modular board game to a full blown RPG), my main concern was developing a convincing and internally logical setting.  I wanted it to be accessible; few people have time to learn a whole new language or set of abstract concepts to play a game.  But I wanted it to be unique.  It was definitely destined to be a low to mid powered fantasy world.  But I didn’t want it to be Greyhawk DXXXII.  Due to my own interests it became closer and closer to a dark ages/dark fantasy world.  Perhaps not as bleak and primitive as Hyperborea.  But definitely not the high powered magic as utilitarian science in say… Forgotten Realms.   Plus it needed some additional element.  Something to… set it apart.

Most now don’t know me as a prolific, published horror author.  But that is where I default to when creatively writing.  So something is going on in this world that is not right.  And the results end up being rather … ghoulish.

I’ve spent much of my time working on the linguistics of the history, dominant culture and geography.   My first versions of the cities and landscapes had a lot of “Wolf’s Gate” and “Ironhold Mountains”.  Not exactly.  But you get the idea.   I felt my first task was to write up the place’s ancient history.  And thus had to establish a naming convention.  The basis is actually a reduction of ancient Greek vocabulary.  With of course the phonetic spellings winning out over the actual Greek lettering. Most of the current continent has gone through about 6,000 years of habitation.  So much like our modern Greek and Latin, names took on influences from regional tribe and cultures.  With the world’s current language taking on both Ukrainian and Armenian characteristics.   In some places early Germanic phrases are thrown in – to reinforce that sense of regionalism.  It gives the entire place a familiar yet slightly exotic feel.   This is just a bit of the map.   We hope to deliver both more visible content and concept art, as well as playtest possibilities later this year.  Did I invent a new language with my own sets of rules?  No.  But is there an indigenous system to create a cohesion and believably?  Yes.  All great settings start with language.  And Mythology.